Creating the UV’s for the teacher model

I found a better way of laying out UV’s, usually when I UV map a model, I focus on utilising the space as much as possible, i do this by placing uv’s on top of each other, overlapping one half of a symmetrical shell on top of the other half. unfortunately this results in a lot of seams and can cause texture errors if the mesh deforms so this i focused on creating as few seams as possible

screencap 2015-11-21 14-39-21.jpg

(I cannot upload all images please click here to see the rest )