Now that the cabin walls are flattened I just need to do the same for that roof. Using a bent polygon plane for the roof didn’t really work as many of the boards that make up the roof cross, using 2 flat overlapping polygon planes fixed this, along with the use of an alpha map
I used the ambient occlusion map and a few photos to help paint the texture and then moved on to the Volkswagen, I unfortunately had to adjust the positions of the UV shells due to how they were positioned luckily, I did not have to completely remap all the UV’s